With references to an era of decay, an epoch of scorched earth and themes of dystopia, we built worlds where climate change has won.

Inspired by low-res 2000’s video games such as Fallout and Borderlands, with their themes of nuclear disaster and dystopia, we created multiple minimalistic sets. In one setting, we used foraged plants from the dead of winter with fallen leaves and an LED plinth. In another, we built a dark pool with ferns emerging from the water. For us, these scenes recall cyberpunk villains in Baroque paintings. Full editorial here.

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Waste of Sin